Blocks: A Dragon Adventure / Privacy
Your game data and choices
What the current PC preview stores, how support works, and which advertising additions are still planned.
Publisher and covered version
Justice James Peace, publishing as VIRAL4, is responsible for Blocks: A Dragon Adventure, also developed as Dragon Flame Blocks. Contact viral4official@gmail.com for privacy questions.
This policy covers the current offline Windows PC previews described above. It does not describe a future mobile or ad-enabled release. No game account, publisher cloud save or publisher leaderboard is provided in these previews. The earlier development name remains in some save-folder and internal identifiers so existing progress stays compatible.
What is stored and why
Chosen egg and dragon, the nickname you give your dragon, completed and selected levels, board and tray state, score and puzzle progress, random game state, charges, health, opponent state, attack counts, timers, battle status and reward state. Music, sound and volume settings, attack preference, save schema and game identifier are also stored.
These local records let you keep your companion, resume play, retain progress and preferences, and recover a previous save. A companion nickname is stored locally; use a nickname instead of a real name or other personal information. The game does not upload these save files to the publisher.
Music, sound effects and game artwork are included in the preview and used locally. The game runtime may create local logs for troubleshooting. Gameplay does not use the camera, microphone, TrueDepth or face-tracking data, and there is no gameplay collection of face images, face geometry or microphone recordings in the PC previews covered here. Support material you choose to email is separate.
Current ads and planned providers
Heal, another-egg and revive ad options are unavailable in these PC previews. No live ad SDK or ad provider is connected; tapping an unavailable option does not play an ad or grant its reward.
There is no StoreKit purchase or restore integration in these Windows previews. Advertising features in another game, including Blocks: Stack the Beat for iOS, have their own policy.
We are preparing AppLovin and Unity Ads as bidding partners through Google AdMob mediation for future ad-supported releases. They are planned, not enabled in the PC preview covered by this policy. Neither partner SDK is installed in this preview, and its unavailable ad buttons do not start an ad request or send game information to these providers.
Before a release enables ads, we will review the installed SDKs and adapters, initialization and bidding data, recipient roles, consent and opt-out handling, tracking permissions, age-related restrictions, storage and retention/deletion controls, then update its policy. This PC policy does not certify a future mobile release.
Read the AppLovin Privacy Policy and Unity Game Player and App User Privacy Policy for provider information. These links explain planned providers; they do not mean every provider product or data practice is used here.
Retention, security and deletion
On Windows, the preview keeps its save in %APPDATA%/JusticeDragonFlameBlocks/dragon-save-v1.json, with a .bak recovery copy and a temporary .tmp file. The application-data folder is separate from the executable. Its previous development name is retained for save compatibility.
Local records remain until overwritten or removed; the current save code has no fixed automatic expiry. Restarting or replaying a level does not erase all progress, names, preferences or recovery files. Deleting the executable or its download folder can leave app data behind.
To remove your local game data, close the game and remove its saved-data folder, including recovery files and logs, using Windows file-management controls. This permanently loses the affected progress and preferences. Manage any separate device or cloud backups through their provider; restoring a backup can restore the data.
The game writes readable JSON save data rather than adding file-level encryption. Your operating system, device lock and disk/backup settings affect its protection. The publisher cannot remotely retrieve or erase these local saves through a game account. No security measure guarantees absolute protection.
Removing local data does not delete support correspondence, website records or information a provider independently holds. Planned advertising providers do not have a current SDK data flow from this PC preview to erase. If a future version adds connected services, its disclosure and deletion choices will need to cover those services separately.
Information you choose to email
If you email us, we receive your email address, any name included in your email, subject, message and attachments you choose to send, such as a device/build description, error details or a screenshot. We use this information to respond, investigate problems, handle privacy requests and protect against abuse. Send only what is necessary; do not send passwords, payment-card details, private media or device advertising identifiers.
Support correspondence is held in the support mailbox and processed by Google Gmail to deliver and protect email service. It can remain in the mailbox and provider-managed copies. This policy does not promise a fixed mailbox retention period, automatic deletion or de-identification.
Email the privacy contact above to request access, correction or deletion of support information. Provide enough information to locate the correspondence safely. Applicable legal requirements and copies held independently by your email or backup provider may affect what can be removed. Deleting the game does not delete a separate email copy.
Children and future advertising
Our intended audience includes children and younger players. No advertising service runs in the PC preview covered by this policy. Please use a companion nickname and avoid sending a child's personal information to support. A parent or guardian can contact the privacy address to request review or deletion of information sent to us.
Before adding advertising, we will resolve the intended audience classification and applicable age protections, including whether each provider can be used for that audience. AppLovin must not be initialized or used for child users and cannot be used in apps exclusively directed to children. Unity Ads has its own audience designations and age-related requirements. A planned provider listing is not a claim that child-directed ad treatment, age screening or a mobile-store children's designation has been implemented.
Other services and policy changes
Opening this page sends a normal browser request to the website and its hosting/security providers. The website privacy policy covers website requests and website contact forms. Operating-system stores, backups and optional platform diagnostics are handled separately under their providers' policies and your settings.
We will update this policy when the covered version or its actual data practices change, including before activating new advertising integrations. For questions about this policy or support data, email viral4official@gmail.com.